Display Name = "Holy Mountain Amos"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 158, 182, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 22, 79, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 61, 79, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 101, 79, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4699, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2977, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4265, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was a mimic girl!"])
    BattleProcessing([0, 2346, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 237, 238, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowPicture([5, "80_vgirl_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["My name is Vanilla."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["775"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["My name is Vanilla."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowPicture([5, "80_dragonp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Grandpapi>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["776"])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Grandpapi>"])
    ShowText(["……"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowPicture([5, "80_pramia_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 774, 0])
      ShowTextAttributes(["pramia_fc2", 0, 0, 2])
      ShowText(["\\n<Puchina>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["774"])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puchina>"])
    ShowText(["……"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowPicture([5, "80_gob_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["...Could it be, Vanguard!?"])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["773"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["...Could it be, Vanguard!?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([17, 1, false])
    ShotBalloonIcon([18, 1, false])
    ShotBalloonIcon([19, 1, false])
    ShotBalloonIcon([20, 1, false])
    ShotBalloonIcon([21, 1, false])
    Wait([60])
    ShowPicture([5, "80_eden_st42", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["...Hero Luka!"])
    ShowText(["And Ilias is safe as well……"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I wasn't worried, Eden."])
    ShowText(["You, who have been fighting in the monster realm, would never yield."])
    ShowPicture([6, "80_vgirl_st22", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_pramia_st32", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["It seems the Monster Lord is doing well too……"])
    ShowText(["I have been searching the world for you."])
    ShowTextAttributes(["pramia_fc2", 1, 0, 2])
    ShowText(["\\n<Puchina>"])
    ShowText(["During my journey, I helped those in trouble……"])
    ShowText(["I never expected to run into you in a place like this while on a request."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes, I'm glad you all are safe."])
      ShowText(["It's impressive that you've been going around solving troubles."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes, I'm glad you all are safe."])
      ShowText(["It's impressive that you've been going around solving troubles."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes, I'm glad you all are safe."])
      ShowText(["It's impressive that you've been going around solving troubles."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But to have the Four Heavenly Knights of the Angelic Dominion and Eden from the Monster Realm together..."])
    ShowText(["That's quite a strange combination."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden has been fighting against monsters, and the Four Heavenly Knights have been battling angels."])
    ShowText(["Even Vanguard has the nickname of angel hunters, yet..."])
    ShowPicture([5, "80_dragonp_st22", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gob_st12", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpapi>"])
    ShowText(["We met by chance, and at first, there was a bit of a scuffle..."])
    ShowText(["But upon hearing the story, it turns out we were in quite similar circumstances."])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["Even after losing our masters, we continue to fight for our remaining kin..."])
    ShowText(["We found common ground."])
    ShowPicture([5, "80_eden_st42", 0, 0, 0, 0, 100, 100, 255, 0])
    ErasePicture([6])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["It's not that we hit it off perfectly..."])
    ShowText(["But we felt a bit of kinship, which is why we acted together."])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["It was an agreement until each of our masters were found, but..."])
    ShowText(["I never expected that even the masters would appear together."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, our circumstances are quite alike—"])
    ShowText(["We are those who have continued to fight alone in a world surrounded by enemies."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I see, I understand the situation now."])
    ShowText(["So, what brings you to this holy mountain?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["There is said to be an evil angel at the mountain's peak threatening the nearby village."])
    ShowText(["If they harm the people, we will hunt them down."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["As angels, we cannot overlook such beings."])
    ShowText(["Under the name of the Archangel, we have come to exterminate them."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are no angels among us who threaten the people."])
    ShowText(["Then that being must be an angel-type Apoptosis."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We came to obtain the Key of Goddess..."])
    ShowText(["Shall we take care of that evil being while we are at it?"])
    ShowTextAttributes(["eden_fc3", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Then let us proceed together from here."])
    ShowText(["I am honored to be able to fight alongside you once again."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Thank you, Eden."])
    ShowText(["I will never disappoint you again."])
    ErasePicture([5])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(387)"])
    Script(["level_adjust(387,138)"])
    ScriptMore(["set_class_level(387, 370, 20, false, false)"])
    RecoverAll([0, 387])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden has joined our party!"])
    Wait([60])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["It's reassuring to have you as a companion again."])
      ShowText(["Eden, let's fight together from now on."])
      ShowTextAttributes(["eden_fc3", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Yes... to bring light and peace to the world."])
      ShowText(["My spear is always with you."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 386, 0])
      ShowTextAttributes(["eden_fc4", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Welcome back, Eden."])
      ShowText(["You've become even more composed..."])
      ShowTextAttributes(["eden_fc3", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["You have... become quite extravagant, haven't you?"])
      ShowText(["What on earth happened?"])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_vgirl_st22", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_pramia_st32", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Then we, the Four Heavenly Knights..."])
    ShowText(["Shall entrust this life to the Monster Lord once more."])
    ShowTextAttributes(["pramia_fc2", 0, 0, 2])
    ShowText(["\\n<Puchina>"])
    ShowText(["Great Monster Lord, please allow us to fight together."])
    ShowPicture([5, "80_dragonp_st22", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gob_st12", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
    ShowText(["\\n<Grandpapi>"])
    ShowText(["I shall dedicate my spear to the Monster Lord!"])
    ShowTextAttributes(["gob_fc2", 1, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["Then I shall offer the blade that is equal to my soul to the Monster Lord."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I shall take your lives under my care."])
      ShowText(["To bring peace to this world, you shall fight under me!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I shall take your lives under my care."])
      ShowText(["To bring peace to this world, you shall fight under me!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I shall take your lives under my care."])
      ShowText(["To bring peace to this world, you shall fight under me!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    Script(["add_actor_ex(773)"])
    ScriptMore(["add_actor_ex(774)"])
    ScriptMore(["add_actor_ex(775)"])
    ScriptMore(["add_actor_ex(776)"])
    Script(["level_adjust(773,134)"])
    ScriptMore(["set_class_level(773, 174, 20, false, false)"])
    ScriptMore(["set_class_level(773, 7014, 15, false, false)"])
    ScriptMore(["set_class_level(773, 7021, 15, false, false)"])
    ScriptMore(["set_class_level(773, 7030, 15, false, false)"])
    ScriptMore(["level_adjust(774,134)"])
    ScriptMore(["set_class_level(774, 264, 20, false, false)"])
    ScriptMore(["set_class_level(774, 7015, 15, false, false)"])
    ScriptMore(["set_class_level(774, 7018, 15, false, false)"])
    Script(["level_adjust(775,135)"])
    ScriptMore(["set_class_level(775, 193, 20, false, false)"])
    ScriptMore(["set_class_level(775, 7026, 15, false, false)"])
    ScriptMore(["level_adjust(776,136)"])
    ScriptMore(["set_class_level(776, 291, 20, false, false)"])
    ScriptMore(["set_class_level(776, 7011, 15, false, false)"])
    ScriptMore(["set_class_level(776, 7013, 15, false, false)"])
    ScriptMore(["set_class_level(776, 7016, 15, false, false)"])
    RecoverAll([0, 773])
    RecoverAll([0, 774])
    RecoverAll([0, 775])
    RecoverAll([0, 776])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ControlVariables([1311, 1311, 0, 0, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Four Heavenly Knights of the Angelic Dominion have joined the party!"])
    Wait([60])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["dragonp_fc2", 1, 0, 2])
      ShowText(["\\n<Grandpapi>"])
      ShowText(["You are the magic swordsman Granberia, who drew with Uriela..."])
      ShowText(["I see, you have a clear and heavy presence."])
      ShowTextAttributes(["granberia_fc4", 1, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["The leader of the Four Heavenly Knights of the Monster World, Grandpapi..."])
      ShowText(["That spear, bearing the fate of all monsters, seems appropriately sharp."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We've gained another reliable ally."])
    ShowText(["Now then, let's aim for the summit!"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seizan\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_aptiel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["aptiel_fc1", 0, 0, 2])
    ShowText(["\\n<Aptiel>"])
    ShowText(["……………………"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is this one an angel...?"])
      ShowText(["What are you doing just standing around here?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is this one an angel...?"])
      ShowText(["What are you doing just standing around here?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Is this one an angel...?"])
      ShowText(["What are you doing just standing around here?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This being is certainly a high-ranking angel created by the heavenly Ilias."])
    ShowText(["It seems that the factor of Apoptosis has been incorporated..."])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["It is a mass-produced model designed with the same philosophy as mine."])
      ShowText(["In other words, it is a simplified mass production version of me..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Could it be that this is the rumored evil angel...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["According to the Vanguard, there is an angel threatening the nearby village."])
    ShowText(["The angel before me seems quite unsettling..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Answer me, Aptiel."])
    ShowText(["What are you doing here...?"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_ero_slime3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["aptiel_fc1", 1, 0, 2])
    ShowText(["\\n<Aptiel>"])
    ShowText(["■■■■■■……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A miasma of chaos is seeping from Aptiel's body!"])
    ShowText(["The miasma has turned into a liquid and is dripping down from its body..."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["W-w-wait..."])
    ShowText(["Um, it seems to be leaking a bit..."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "80_aptiel_st11", 0, 0, 0, 0, 100, 100, 255, 0])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Angel05_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Angel05_cip\", 6])"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["aptiel_fc1", 1, 0, 2])
    ShowText(["\\n<Aptilt>"])
    ShowText(["■■■■■■■■■……"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Has it turned into Apoptosis...?"])
      ShowText(["It seems that this is indeed the one."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Has it turned into Apoptosis...?"])
      ShowText(["It seems that this is indeed the one."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Has it turned into Apoptosis...?"])
      ShowText(["It seems that this is indeed the one."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This angel is the cause of the commotion."])
    ShowText(["An angel created using the Apoptosis factor has gone berserk..."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Once again, Ilias has created such a thing without thinking of the consequences..."])
    ShowText(["I will dispose of this under the responsibility of the Angel Commander."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Now then, it's time for the hunt..."])
    ConditionalBranch([4, 761, 0])
      ShowTextAttributes(["sigurd_fc1", 0, 0, 2])
      ShowText(["\\n<Sigrid>"])
      ShowText(["Wait, wait! The extermination of Apoptosis is my job!"])
      ShowText(["You all just sit back and watch!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["aptiel_fc1", 1, 0, 2])
    ShowText(["\\n<Aptilt>"])
    ShowText(["■■■■■■■■■……"])
    ErasePicture([5])
    ChangeBattleBack(["Meadow", "Clouds"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2220, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["aptiel_fc1", 1, 0, 2])
    ShowText(["\\n<Aptilt>"])
    ShowText(["■■■■……"])
    ControlVariables([1311, 1311, 0, 0, 3])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Aptiel dropped a shining key..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([594, 0, 0, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["I've got the item I was after~!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["So this being had the key, huh."])
    ShowText(["With this, we can enter the upper levels of the Ilias Temple!"])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["The request to eliminate the evil angel has been taken care of."])
    ShowText(["With this, the nearby villages should no longer be attacked."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, our next destination is the Ilias Temple."])
    ShowText(["Let's obtain the power left behind by Sub Ilias in the upper levels!"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I don't know if it will be of any use..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power that Goddess Ilias left just before her death――"])
    ShowText(["I don't know if it can be utilized effectively, but we have no choice but to try."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seizan\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There is a key to the upper levels of the Ilias Temple on this mountain."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["I died at the summit while holding that key."])
    ShowText(["So even now, the key should be lying at the summit..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, this mountain..."])
    ShowText(["Doesn't it seem to be getting larger every time we come here?"])
    ShowTextAttributes(["kagetumugi_fc7", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["It's originally a mountain imbued with dense holy energy..."])
    ShowText(["The chaos erosion must have caused significant multi-layering."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I've come to dislike this mountain..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is that okay? Even though it's a holy mountain..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, our goal is the summit."])
    ShowText(["The key to the Goddess should be lying there――"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Eden should be here, but..."])
      ShowText(["Why hasn't she come back?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Eden should be here, but..."])
      ShowText(["Why hasn't she come back?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Eden should be here, but..."])
      ShowText(["Why hasn't she come back?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There must have definitely been some trouble..."])
    ShowText(["I wonder where the place where the heavenly energy is gathered is?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems there are five summits..."])
      ShowText(["We have no choice but to climb there."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems there are five summits..."])
      ShowText(["We have no choice but to climb there."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It seems there are five summits..."])
      ShowText(["We have no choice but to climb there."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Really, this is quite a hassle..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Really, this is quite a hassle..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Really, this is quite a hassle..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["By the way, I obtained some information independently..."])
    ShowText(["Since the merging of the three worlds, it seems this Amos has five summits."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Are you kidding me...?"])
    ShowText(["This mountain will no longer be allowed to call itself a holy mountain."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["From now on, I will call it the Mountain of Sodom, the blasphemous mountain."])
    ShowText(["Everyone, from now on, follow that."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["The mountaintop accessible by a direct route has a beautiful view, but..."])
    ShowText(["The other four mountaintops are said to house hidden treasures."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Each of the four mountaintops has its own hidden treasure..."])
    ShowText(["I'm curious about what kind of treasures they are."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["However, there are guardians in the caves leading to each mountaintop."])
    ShowText(["Whether to climb after defeating them or not depends on your strength..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There are hidden treasures in the other four mountaintops connected by side caves—"])
    ShowText(["If you have the spare time, it wouldn't be bad to go get them."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["You all came here to retrieve the Goddess's key at the mountaintop, right?"])
    ShowText(["Since the merging of the three worlds, there are five mountaintops in this Amos."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Are you kidding me...?"])
    ShowText(["This mountain will no longer be allowed to call itself a holy mountain."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["From now on, I will call it the Mountain of Sodom, the blasphemous mountain."])
    ShowText(["Everyone, from now on, follow that."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Yes, yes."])
    ShowText(["So, the mountaintop where the Goddess's key is located has been there for a while—"])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["You can just go straight up to the mountaintop without entering any side caves."])
    ShowText(["The mountaintop with the Goddess's key can be accessed via a direct route."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["However, it is said that hidden treasures are also enshrined on the other four mountaintops."])
    ShowText(["I'm curious about what kind of treasures they are."])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["However, there are guardians in the caves leading to each mountaintop."])
    ShowText(["Whether to climb after defeating them depends on your strength..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I see, understood."])
    ShowText(["If you want to take the key you seek, you should just climb up without entering the side caves."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But, there are hidden treasures in the other four mountaintops connected by side caves—"])
    ShowText(["If you have the spare time, it wouldn't be bad to go get them."])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ControlVariables([1041, 1041, 0, 0, 3])
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetEventLocation([27, 0, 32, 4, 0])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ChangeMapDisplay([1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rami came to the mountaintop to practice flying in the sky, but—"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["Hey... it's so high that I can't see the ground..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, I probably won't die... maybe."])
      ShowText(["Even if something happens, this is the mountain closest to heaven."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, I probably won't die... maybe."])
      ShowText(["Even if something happens, this is the mountain closest to heaven."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, I probably won't die... maybe."])
      ShowText(["Even if something happens, this is the mountain closest to heaven."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["You should make use of the Magnus effect."])
      ShowText(["While falling, try to rotate as much as possible."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["If you run away here, you won't be able to fly at all!"])
    ShowText(["Alright, here I go!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rami has made up her mind!"])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["Yaaay!!"])
    PlaySE(["RPG::SE(@name=\"mon_fall1\", @pitch=100, @volume=80)"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ConditionalBranch([4, 41, 0])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Look, Promestein."])
        ShowText(["This is your favorite free fall."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Look, Promestein."])
        ShowText(["This is your favorite free fall."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Look, Promestein."])
        ShowText(["This is your favorite free fall."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Yes, we're about to reach terminal velocity..."])
      Empty([])

    Else([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's truly a free fall."])
        ShowText(["See, we're about to reach terminal velocity..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's truly a free fall."])
        ShowText(["See, we're about to reach terminal velocity..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's truly a free fall."])
        ShowText(["See, we're about to reach terminal velocity..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, let's go pick it up..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, let's go pick it up..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, let's go pick it up..."])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 331, 35, 95, 4, 2])
    SetEventLocation([27, 0, 34, 95, 6])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["inp_fc1", 2, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["Wahh, it hurts!"])
    ShowText(["My horn got a little chipped!"])
    ShowTextAttributes(["inp_fc1", 1, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["But my breasts cushioned the fall, so my body is unharmed!"])
    ChangeSkills([0, 56, 0, 545])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rami has learned \\I[98]\\C[1]DEF20% increase\\C[0]!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm getting sturdier while not being able to fly..."])
      ShowText(["I really don't understand what I'm training for."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm getting sturdier while not being able to fly..."])
      ShowText(["I really don't understand what I'm training for."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm getting sturdier while not being able to fly..."])
      ShowText(["I really don't understand what I'm training for."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If I can't do it here, should I try a higher mountain?"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["I'm ready to jump! I'll go for it!"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["When it comes to mountains taller than Amoss Holy Mountain..."])
      ShowText(["There's no other than the world's highest peak, Mount Horai."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["When it comes to mountains taller than Amoss Holy Mountain..."])
      ShowText(["There's no other than the world's highest peak, Mount Horai."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["When it comes to mountains taller than Amoss Holy Mountain..."])
      ShowText(["There's no other than the world's highest peak, Mount Horai."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["Well then, let's go!"])
    ShowText(["I'm going to conquer the world's mountains by jumping!"])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Wait, isn't the objective changing!?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["(It feels like the objective has changed somehow...)"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetEventLocation([27, 0, 71, 0, 0])
    Script(["gain_medal(2017)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "ラミ"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([78, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([1818, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_sisel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["The summit you can reach from this cave..."])
    ShowText(["Holds the ultimate forging technique sealed away."])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["But I won't let you pass here."])
    ShowText(["If you insist on forcing your way through, then I will have to fight you."])
    ShowChoices([["Do not pass", "Pass"], 1])
    When([0, "通らない"])
      ErasePicture([5])
      Empty([])

    When([1, "通る"])
      ShowTextAttributes(["sisel_fc1", 0, 0, 2])
      ShowText(["\\n<Sisel>"])
      ShowText(["Then, I'll make you perish here..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2016, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_sisel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["The summit you can reach from this cave..."])
    ShowText(["The ultimate mechanical weapon is sealed here."])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["But I won't let you pass here."])
    ShowText(["If you insist on forcing your way through, then I will have to fight you."])
    ShowChoices([["Do not pass", "Pass"], 1])
    When([0, "通らない"])
      ErasePicture([5])
      Empty([])

    When([1, "通る"])
      ShowTextAttributes(["sisel_fc1", 0, 0, 2])
      ShowText(["\\n<Sisel>"])
      ShowText(["Then, I'll make you perish here..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2016, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_sisel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["The summit you can reach from this cave..."])
    ShowText(["A secret technique that evolves people into angels is sealed here."])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["But I won't let you pass here."])
    ShowText(["If you insist on forcing your way through, then I will have to fight you."])
    ShowChoices([["Do not pass", "Pass"], 1])
    When([0, "通らない"])
      ErasePicture([5])
      Empty([])

    When([1, "通る"])
      ShowTextAttributes(["sisel_fc1", 0, 0, 2])
      ShowText(["\\n<Sisel>"])
      ShowText(["Then, I'll make you perish here..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2016, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowPicture([5, "80_sisel_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["The summit you can reach from this cave..."])
    ShowText(["A large amount of holy essence has accumulated due to the disappearance of the heavenly realm."])
    ShowTextAttributes(["sisel_fc1", 0, 0, 2])
    ShowText(["\\n<Sisel>"])
    ShowText(["But I won't let you pass here."])
    ShowText(["If you insist on forcing your way through, then I will have to fight you."])
    ShowChoices([["Do not pass", "Pass"], 1])
    When([0, "通らない"])
      ErasePicture([5])
      Empty([])

    When([1, "通る"])
      ShowTextAttributes(["sisel_fc1", 0, 0, 2])
      ShowText(["\\n<Sisel>"])
      ShowText(["Then, I'll make you perish here..."])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 2016, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([2, "A", 1])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There are no guardians..."])
        ShowText(["It's certain that Eden passed through here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There are no guardians..."])
        ShowText(["It's certain that Eden passed through here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["There are no guardians..."])
        ShowText(["It's certain that Eden passed through here."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This side passage should lead to the intended location."])
        ShowText(["It's certain that Eden passed through here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This side passage should lead to the intended location."])
        ShowText(["It's certain that Eden passed through here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This side passage should lead to the intended location."])
        ShowText(["It's certain that Eden passed through here."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What happened at the mountaintop..."])
    ShowText(["We'll have to go check it out."])
    Empty([])

  Page 3
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf1b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st3-4", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf1", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Discovered a foreman who looks unwell! \\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc3", 3, 0, 2])
    ShowText(["\\n<Sickly Master>"])
    ShowText(["Oh, you came to pick me up?"])
    ShowText(["That helps a lot..."])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with all this..."])
      ShowText(["I wish Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Master... doesn't your face look a bit pale?"])
      ShowText(["Looks like you've been through a lot."])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3111, 3111, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the boss from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of bosses discovered: \\V[1354])"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
